EDIT: If you’re interested in Skeleton tracking and calculating 3D stuff, take a look at TCD.Mathematics too^^
I’ve created another UserControl, this time for Kinect and .NET 4.5, which hopefully has the potential to save you a lot of time. It can be used to draw three-dimensional Skeletons and explore the virtual space around them in real-time. A picture may be more appropriate:
The control can be constructed in XAML:
<kinect:SkeletonPainter3D x:Name=”painter” Background=”Black” IsAnaglyphEnabled=”False” CameraFieldOfView=”70″ CameraPosition=”0,0.5,-1″ CameraLookAt=”0,0,2″ />
And populated with Skeletons using painter.Draw(skeletons), where skeletons is an Skeleton from inside the SkeletonFrameReady event.
You can either get the TCD.Kinect package from NuGet, or refer to the sample implementation: http://code.msdn.microsoft.com/Implementation-of-f175b025
Let me know if you have any questions or suggestions, and by the way: SkeletonPainter3D has an experimental 3D Anaglyph mode!