There’s no Kinect support in Windows 8 Metro, so I had to come up with a network-based solution to use the tracked skeleton data. A byproduct of this are the TCD.Networking and TCD.Kinect namespaces. Both have a Server and a Client child namespace (with simple network communication or Kinect over network..).
What I can make available today is a sample of how to send Kinect-skeleton-data from a WPF server application through the network (or to localhost..) to a WPF client application.
While an advantage of network-based routing is that you can have multiple clients, a major disadvantage is that you can’t use the tracking-engines methods to render 3D-coordinates to a pixel coordinate. I had to make a CustomSkeletonData class as well, b/c the JSON deserialization is kind of fussy.
You may use all code and libraries you find in the solution to power your own projects =)
Most of it is self-explanatory, but if you have any questions feel free to ask.
Download KinectNetworkingSampleSources.zip
Oh and here’s a video of how it looks like:
Ganesh
I am newbie for coding. Can I send skeleton data to blender3d software?
theCake Post author
I am unfamiliar with Blender but what I would suggest at the .NET and Kinect end is to run a webserver that provides the skeleton data as JSON via a simple API.
Then a Blender App or plugin could probably do the HTTP GET to load it.
theCake Post author
Wait. I confused the context.
I do not remember how exactly the socket thing worked. I believe since then there should be some more recent examples. I really can’t tell if it works with multiple kinects, sorry.
Santhu
hi..
i above download Link, File Not Found Error… i want kinect Networking samples.. SO pls Send me…
theCake Post author
I have updated the link.
Rinay
Does this work with multiple kinect?
theCake Post author
I’m not sure, but one could definitely modify the program to recognize a second person and inject additional keypresses (arrow keys, for example).