C#, WinRT

Exploring NuGet

Since 5 hours now, I ‘m on NuGet and I’d like to share my first experiences. Why did I join NuGet? I joined NuGet, because it seems to be the most comfortable way to share libraries, containing XAML controls. Share them between my own projects, as well as with you. Previously I always had to include the project containing the controls in the solution I was working on, which was really annoying.. How can you use it? Let’s assume that you want to use a package in your project. All you need is the NuGet Package Manager Visual Studio extension. You can install it via Tools/Extensions and Updates. To use/reference a package from NuGet right-click on the references in the solution explorer and select ‘Manage NuGet Packages’. Then you can search for the package you desire (for example ‘TCD.Serialization’) and add it to your project. How do I use it?…

C#, WinRT

Save objects to the ‘LocalFolder’

IMPORTANT: You find the newest versions of TCD.Serialization on NuGet – it works with Windows Phone as well. This post will Show you how to serialize and save objects with XML to your apps LocalFolder/RoamingFolder. Metro style apps in Windows 8 have their own folders where they can store their data. These folders can be accessed by: StorageFolder localFolder = ApplicationData.Current.LocalFolder; StorageFolder roamingFolder = ApplicationData.Current.RoamingFolder; The difference between these two folders is that Windows 8 will synchronise the RoamingFolder between different machines. This can be useful if you want to improve the user experience, for example by synchronising drafts of a blog post between a users tablet and PC. It’s very important, that the data you want to save is serializable. When designing the data structure and classes for your data, you got to make sure, that each class has a parameterless constructor. Properties can be marked with a set…

C#, Metro, WinRT

Migrating TCD to Windows 8 Release Preview

Two days ago, I migrated my laptop to Windows 8 Release Preview and today Windows Live Mesh finished syncing all of my files. So in the last few hours I migrated all the dev stuff and I’d like to share the latest versions of them too. Most of the libraries haven’t changed that much, only their namespaces have changed from TCD.Windows8.xxxx to TCD.xxxx. TCD.Serialization TCD.Serialization.Xml.XmlDeSerializer – (de)serialize an object from/to a string or Stream using XML TCD.Serialization.Json.JsonDeSerializer – (de)serialize an object from/to a string or Stream using JSON Download TCD.Serialization.zip TCD.Controls TCD.Controls.Flyout – create your own Flyout TCD.Controls.Settings.SettingsContractWrapper – integrate with the settings contract in just a few lines of code Download FlyoutAndSettingsSample.zip

C#, Windows Phone, WinRT

XML and JSON (De)Serialization in WinRT and Windows Phone

In some of my recent Metro/WinRT projects I had to save data to the disk. I decided to go for Xml-serialzation, because it’s human-readable, and flexible. Also it was perfect for the data I wanted to save (eg. metadata about a movie). (If you want to do it on your own: System.IO and System.Xml.Serialization are the namespaces you need for XML (de)serialization.) As I needed this in many projects, I composed a small library, containing a TCD.Serialization.XmlDeSerializer as well as a TCD.Serialization.JsonDeSerializer. Both have four static methods to serialize to/from Stream and string. You can download a package with the sources and a ready-to-use dll. TCD.Serialzation is available on NuGet it works with Windows Phone as well. NOTE: the methods aren’t fail-safe, so you might need to try{}catch{} them to handle exceptions. (For example if you want to serialize to a FileStream without write permission.) Have fun and let me hear…

C#, Software, WinRT

Running a synchronous method in an asynchronous context

In WinRT a significant portion of all native methods are asynchronous. Using an asynchronous method is very easy an can help you to speed up you application. The requirement to use an async method is that the calling method has an async modifier. It’s easy to use async methods from a native API, but it can be useful as well to run synchronous operations off the UI thread. This should be done to prevent the UI thread from beeing blocked by time-consuming or resource-intensive operations like calculating ϖ or the answer to the ultimate question for the life, the universe and everything. To show you how to run things like this asynchronously we take the following synchronous method: private void synchonousMethod() { do { i++; } while (i < Int32.MaxValue / 2); } This method obviously lacks the async and await keywords and it’s usual implementation would be something like…