C#, Kinect, Windows 8, WinRT

TCD.Mathematics

UPDATE: Source and samples for WinRT and WPF are now on GitHub: https://github.com/michaelosthege/TCD.Mathematics This is just a quick post to introduce you to TCD.Mathematics, which is a NuGet package that adds several extension methods to the System.Windows.Media.Media3D namespace. If you’re unfamiliar with this namespace, it contains Point3D, Vector3D, Line3D and Plane3D classes which can be used for three-dimensional calculations. EDIT: I just submitted an update to the NuGet package, wich adds support for WinRT. Please not that WinRT does not have neither Point3D, Vector3D, nor the System.Windows.Media.Media3D namespace. So in WinRT all classes, including substitutes for Point3D/Vector3D are located under TCD.Mathematics. EDIT: Since version 1.2.0 TCD.Mathematics is a Portable Class Library that targets everything: Silverlight 4+, .NET4+, .NET for Windows Store, Windows Phone 7+, Xbox360 – make sure you’re running version 2.1+ of NuGet Package Manager! The extension methods, which are added to the mentioned Point3D/Vector3D classes are: Vector3D.AsPoint3D() Point3D.AsVector3D() Vector3D.Normalized() Point3D.CenterOfClusterWithOtherPoint3Ds () Point3D.ProjectOnLine3D() Point3D…