Kinect over Sockets

There’s no Kinect support in Windows 8 Metro, so I had to come up with a network-based solution to use the tracked skeleton data. A byproduct of this are the TCD.Networking and TCD.Kinect namespaces. Both have a Server and a Client child namespace (with simple network communication or Kinect over network..).

What I can make available today is a sample of how to send Kinect-skeleton-data from a WPF server application through the network (or to localhost..) to a WPF client application.

While an advantage of network-based routing is that you can have multiple clients, a major disadvantage is that you can’t use the tracking-engines methods to render 3D-coordinates to a pixel coordinate. I had to make a CustomSkeletonData class as well, b/c the JSON deserialization is kind of fussy.

You may use all code and libraries you find in the solution to power your own projects =)

Most of it is self-explanatory, but if you have any questions feel free to ask.

Download KinectNetworkingSampleSources.zip

Oh and here’s a video of how it looks like:

[youtube=http://www.youtube.com/watch?v=RxE7bKgoIIc&w=448&h=252&hd=1]
Kinect over Sockets

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